Remember you need these connected, not parented because in the end the animation curves need to be in the same space as the animation rig. In the example of IK/FK switching, just make sure both controls are connected, so the IK hand can be parent constrained to the kinect hand and the FK arm controls are orient constrained to the kinect rig. You can make a real animation rig, splineIK spine controls, IK/FK switching etc as long as you can connect all these controls back to the kinect rig. By connect I mean constrain all your controls so they follow the kinect rig, things like parent constraint the ik foot control to the kinect rigs foot etc. Basically make any animation rig you need with fingers etc and then connect it to the kinect rig. Motion builder is the standard for fixing motion capture, but if you want to use any other 3D software, it's easy enough to create a custom rig.
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